A Brief Introduction to Heithni.

 
                        
Glossary


ašem/ 'spirit breath'. The higher energy that ties the breath into the body. The gross aspect of ošr.

alfkona, -bondi/ alfar that marry manfolk, usually they are dyrhamr alfar that leave off their dyr forms for a year or more to marry and create halfing children. Swans, seals, wolves and deer are common.

alrune/ name for an aged sorceress, also of the inspiration rune.

asmegin/ divine strength derived from ošr.

atferš/ energy in action.

atkvaeši/ enchantment, causing to take on characteristics other than those natural to ones form.

atrunašr/ belief.

ęši/ nature, character, disposition.

Ęsir/ tribe of Elder Kin governing consciousness.

ęttar tala/
genealogy.

alu/ ale, beer.

berserkrs/
shapechangers into bears, using hides.

bindrune/
runes bound together for specific effects.

bjiarnhešin/
shapechangers into bears.

blotan/
sacrifices, giving of blood, alu or mjothr is substituted most often.

blotlundr/
sacrificial grove.

blotmašur/
sacrificer.

blotrisi/
'jotun' priest, elder priest.

boš/
feast.                         

boen/
prayer.                        

bol/
mischeif, ill.

bot (bošn)/
atonement.                        

darkkalfar/
dark alfar, those that live and work in the hollows/caves without Sol's light.

draugr/
'not dead', sals that are emotionally attached to unfinalized actions in their previous world.

Drottinn, Dryhten, Truhtin/ (-ing f.)
lord, ruler, chief (upholder of faith).

drut/
'goblin', usually halfings, mongrels between dyr and manfolk that are born of incompatible species. Also may be persons taking their death forms, such as mutilated corpses, for their vehicles.

dryka/
worship.

dvergmal/
echo, a way of saying poetically that an echo is the 'voice of the darkkalfar calling back from inside the hills'.

dvergr/
dwarf.

dvergsingr/
illness of palsy, this illness is believed to be caused by curses of this race because their movements are 'unstable' to most tribes.

dvergsnat/
'dwarve's net', cobweb.

dvolma/
chaos.

dyr/
animals, mammals.

efla seiš/
to make sorcery.

eišr/
oath.                        

ellri kin/
elder kin, ancestors.

feigari/
to be fey, to have one's spirit unattached from a dying likh.

festa/
fasten and strengthen.

fjoilkunnigr/
magician, weal worker.

foreldra/
ancestors.

forlog/
'ahead law', as in orlog, outcomes dependent upon previous actions, or latent potentialities.

forspar/
'ahead speech', prophecy or destinies.

fraendi/
kinsman.                        

frami/
courage, fame.

fręndsemi/
kinship.

Futhark/
rune alphabet.

fylgja/
form created of specialized energy, capable of being manipulated, used as a vehicle, or even of living 'independently' of its creator, or its source of origin. When called 'fetch' it is sometimes considered the repository of all experiences the individual has ever retained throughout their lifetimes.

galdr/
to galla, or speak out, incantation, magick involving creating wave/sound forms, either open gaps formed properly to allow the inflow of specific action; or forms that force actions already in motion to either cease or move aside, then projecting them into the stream of time.

gandreiš/
'wolf rider', pertains to vaetts or seith workers that have wolves for allies.

gęfa/
transmissable luck.

geithešinn/
shapechanger.

gipta/
luck. Either collective or individual fortunate occurance(s) dependent upon orlog, vyrd or even patronage.

goš
/ god

gošga/ blasphemy

gošhus/ temple

goši (f. gyšja)/ priest/ess.

gošvili/
goodwill.                

grima/
shadow or mask for transformation.

grimhelm/
helm for vanishing.

hafsgjgr - alt. hafsfru/
watersprite, Njoršs alfar.

hahalruna/
hagalaz rune.

hailvage - heilvatna/
holy water, water that removes ill orlog or offensive things from objects or folk.

hamhleypur/
shapechangers.

hammingja/
ancestral transmissible 'luck', in other words collective positive actions built up in one's ancestry conferring fortunate timing and occurrences in veršanši, may be given out in portion by those that hold it and have perfect control of it.

hamr/
created body, spirit body, visible form capable of being manipulated, shifted or changed.

happ, gipta/
luck.        

harrow/
altar.                

hešinn/
shapechangers using skins, feathers, furs or leathers.

heilagr/
holy, sacred.

heilig/
whole, holy.

heiligspa/
'holy speech'.

heilisari/
augur, to fortell using natural objects as signs.

heilisod/
omen, holy sight, sign given by objects or natural occurrences regarding predetermined situations.

heilison/
'whole sight', augury, ability to read and interpret signs.

heilraeši/
wholesome council.

heit/
vow.                                

helgrind/
'hel grinding', causing ill or evil to manifest.

helhest/
'hel horse', nightmare or evil sending in form of horse.

helidhelm/
helm for quelling, for causing frith unnaturally, (beyond orlog of situation).

helkappe/
cloak causing invisibility or inability to be detected by mundane senses.

helliruna /
hel-sending rune, evil rune sign.

helreiš/
'hel riding', motions that are intended to force skuld to manifest similarly, creating situations in seithr work that will be echoed in future reality.

helsko/
'hel shoe', a hindrance attached by seišr to another person to create suffering, delay, or pain.

helviti/
'hel torment'.

helvoet/
'helfoot', related to helsko.

hiašningar/
shapechangers using skins of animals or persons, either as cloaks, shirts, belts or adornments.

hiatru/
superstition or 'belief of the heart', such things are always based upon some natural phenomena that are not easily explained yet still yield predictable results in perfectly similar situations. This also implies intuitive feeling.

hlautbollar/
blood bowls.

Heithni
/ heathenism.


hlutr/
'lot', either a rune stave, stikkr, tein or bein, sometimes risted or stained with blood.

horg/
harrow built of stone or built out of doors.

hresti/
courage.                        

hughr/
intellect. The organ that is responsible for integrating and assimilating data given to it by the mind. The reflective organ.

hungrkraki/
a bird sent to cause hunger, such as a fetch or animal ally.

hult/
sacred grove.

husing/
house vaettr, friendly yet sometimes troublesome vaettir that dwell with menfolk or other folk and form unreasonably strong attachments to them.

husl/
sacrifice.                        

illvišriskraka/
a bird sent to cause bad weather, such as a fylgja, animal ally or sending in the shape of a bird.

isruna/
isa rune.

jarngriepr/
'iron gloves', having iron-hard grip.

jarnvišja/
'iron wife', one using iron as medium for workings.

klofruna/
claw rune.

klosigi/
'claw sinking', to send galdr or seithr work into another being and anchor it firmly into them.

konstir/
magick arts.

krakuhamr/
crow shape, taking shape of crow.

krokstafir/
'riding stick', using stafr or gandr as anchor for ones physical likh whilst sal or fylgja venture forth.

kunniga, kunnista, kunning, kyngi/
sorcery, magic.

kvelšriša/
'evening rider', one who works seišr or galdr only in the night hours.

la/
motion, flow - from laguz, natural flow.

lagoruna/
laguz rune.

landvaett/ guardian of land, alfar or other tribes living on the land that should be made friends in order to assure their continued sense of guardianship and potential aide against unseen forces in skuld.

liš / folk.

likh/ physical body.

liuflingar/ alfar.

ljoš/ song.

ljossalfar/ light alfs, Nerthus' alfar, also alfar related to both Vanir and Aesir by marriage.

loš/ hospitality.                        

lof/ praise.                                        

magna seiš/ to perform sorcery.

minni/ memory. The retentive organ.

miskun/ mercy grace.

mjošr/ mead brewed from honey.

myn/ mind. The organ that is responsible for taking in raw data from the senses.

myrkriša/ 'darkness rider', one who works only at night.

nišstang/ 'spiteful stake', stafr or stang set up to anchor curses against an opponent or enemy.

ošr/ higher awareness, inspired higher thought, link between whole-holy energy and divided-portioned energy, divine energy, 'spirit that makes whole'.


oeztr/ noblest, highest.

ogęfa/ ill luck

önd/ breath.

ondvegis sulur/ threshold, entryway to dwelling that must be set to allow only non-inimical forces to flow through.

orirfyrir/ 'forward seeing', prophecy or sometimes telepathy.

orlog/ 'ahead law', results of previous actions upon verthandhi.

oskmejar/ 'wish maidens'. Disir, norns or valkyries that become fond of certain folk and aide them throughout their lives.

oskmey/ 'wish maiden'.

risna/ hospitality, liberality.        

rist/ to write or carve.                

rune/ specific sound form, letter of futhark 'alphabet', mystery, or sign.

runemal/ 'speech of the runes', outcome of a working, oracle.

runstikkr/ stiks marked to yeild information upon casting.

runtein/ tein marked with specific rune.

sal/ soul body, spirit.

sannindi/ truth

sannr or sašr/ truth.

seiš/ 'natural magic'. Transformation or transference, for healing, sending, harming or moving through modes of time, based upon natural laws, cycles and functions. Commonly called shamanism or sorcery.

seiša seiš/ to perform sorcery.

seiša/(siš, seiš, sišum, sišinn)/ to work natural forms of sorcery, shamanism.

seišberendr/ 'bearing seith'. Sorcerer or male form of seiškona.

seišgaldr/ 'enchantment'. Magick using forms of seiš as well as song.

seišhjallr/ 'sorcery platform', used in public settings to maintain 'distance' between common and extra-ordinary perception.

seiškona/seišmašur/ sorceress/sorcerer.

seišlaeti/ 'sounds of seišr'. Music, song and dance accompanying some forms of seišr.

seišmagnan/ working sorcery.

seišskratti/ vile, evil sorcery.

seišsla/ female seiš worker.

seišstašr/ place of sorcery.

seišstafr/ sorcerer's staff.

seišvilla/ staves counteracting sorcery.

seišvillur/ evil seiš.

setstokkr/ pillars upholding hall roof or high seat.

sišr/ custom.

sinista/ elder or priest.

skass/ ill-working woman.

skessa/ ill-working woman

skialdmey/ 'sheild maiden', gaurdian, or valkyrie.

skira/ baptism, customary sprinkling with water.

skirn/ baptism

skuld/ 'what is to come', the outcome of the workings of uršr and veršandi upon each other.

skurgoš/ house vętt.

spa/ prophecy.

spadomr/ prophesy, to speak prophecy.

spašu/ prophesied.

spamašur/ prophet.

staf garšr/ sacred enclosure, ve.        

stalli/ altar.                

stofruna / power rune.

striga/ owl or magic worker.

stromkarl/ water vaettr, Njoršs alfar.

thyrma/ show respect.

tivar/ gods or reginn.                        

tomte, tomtekarl, tomtja/ house vaetts.

traust/ help, support, protection, confidence.

trefue/ jöl log.

treowe/ truth

trolekęr/ faithful, loyal.

trollsham/
troll form, may be used just like dyr heišar.

tru/ faith

trua/ good faith, troth, to believe, trust in.

Truleiš/
faithway.

trur/ trusty, safe.

tryggr/ trusty, safe, true.

ulfhamr/ wolf-skin form.

ulfhandska/ glove made from wolf skin.

ulfhešin/ shapechanger into wolf.

ulhešinir/ shapechangers into wolves.

uršr/ what has come before that is shaping the present.

utisetor/ 'sitting out', maintaining vigil or spiritual work under the stars. Also used in terms similar to 'vision quest'.

vaett/vęttir/ (sing. and plural) related to Vanir; a nature spirit.

valhrafn/ 'slaying bird'.

Vanir/ tribe of elder kin governing organic existence and processes.

vatni ausa/ baptism in Heithni.

ve/ sacred enclosure.

veršanši/ what is becoming in the present moment.

vigja/ to hallow or consecrate.

vil/ will goverened by awareness.

vinsending/ friendly, weal-full sending, magicks.

vit/ wit, discriminating awareness.

vitkar/ wise worker.

volur/vola - spa speaker.

vyrdr - wyrd/ overarching cycle of action and result, involving all members of the individuals' realm of experience. Also term for original created structure and motion of the Nine Worlds dictated by the weave of the Norns. It can be altered or changed by extraordinary effort, if the reasoning is noble or the goals to be achieved true.




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Runes and Seithr
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